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The Shepherd
As King George mourns the death of his adopted son, Rumple arrives to offer a fresh deal: a son in return for information of the whereabouts of a certain fairy. We learn important facts about Rumple:
1. While he has no trouble homing in on humans, finding them wherever they are, his radar doesn’t work with fairies.
2. Death trumps magic.
3. When you deal with Rumple, ask up front for complete information (such as “does the family I’m taking this boy from have other kids?”)
4. Rumple takes pride in being “a man of (his) word.”
5. Rumple can be persuaded to take the lesser end of a bargain–but he won’t let you forget his generosity. BTW, when he’s offering you something he considers highly valuable (a child) in return for something lesser (directions to a fairy’s location) you should probably question his true motives.
Bur George doesn’t, and so he accepts the deal: a twin for directions.